The key to success, however, is to balance the moods in such a way as not to escalate the dissatisfaction of the population, which may lead them to revolt and, as a result, overthrow the poor manager and end the game. For example, we can send not only adults but also children to work, organize funerals for accident victims (thus wasting valuable time) or bury them in mass graves, or even drastically increase working hours. The game is driven by morally ambiguous decisions, implemented in the form of passing more laws. Often this requires sacrificing the rights or even the lives of individuals for the good of the whole sometimes this is the only way to ensure the survival of others. The gameplay consists mainly in managing the community in such a way as to keep it alive at all costs. Although at the beginning we have only a handful of people, with time more people come to us, so the village gradually transforms into a large post-apocalyptic city. We build not only houses for the inhabitants, but also various industrial buildings, hospitals, nursing homes and kitchens. The gameplay in Frostpunk takes place around a heat generator, which is the center of the survivors' settlement. The handful of survivors you take control of seek refuge near a steam-powered heat generator - and in order to maintain the last bastion of humanity, the entire community must adapt to the frigid new reality. The action of Frostpunk takes place in an alternative version of the 19th century, in which a new ice age has come to Earth. The game was developed by the Polish team 11 bit studios, which gained worldwide fame thanks to the bestselling This War of Mine. Frostpunk is a real-time strategy and city builder, enriched with survival elements (the creators even talk about developing a new genre, which they call "society survival").
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